﻿//=======================================================
// 作者：KingSley
// 描述：
//=======================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

namespace Facade
{
    public class BagSystem
    {
        private int bagCount;
        private string[] bagObject;
        public string[] BagObject
        {
            get
            {
                return bagObject;
            }

            set
            {
                bagObject = value;
            }
        }

        public void Init()
        {
            bagCount = 5;
            bagObject = new string[]
            {
                "a",
                "b",
                "c",
                "d",
                "e"
            };
        }
    }
}